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DX11 APPLY LIMB ANGLE
Adds the given angle values (in degrees) to the specified limb's current rotation.
The provided angles may be negative or positive.
DX11 APPLY LIMB ANGLE limb, x, y, Z
limb Dword The limb to modify the rotation of.
x Float The X angle to add to the specified limb's rotation.
y Float The Y angle to add to the specified limb's rotation.
Z Float The Z angle to add to the specified limb's rotation.
This function does not return a value.
LIMB Functions Menu
DX11 Function Categories
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